Thursday, May 4, 2023

 Other Rules Expansions and Considerations

Most of this comprises of a few simple rule omissions or clarifications I think I found throughout the rules that I felt could be easily addressed in a line or two.  The final part is bringing forward and obscure rule for shotguns going back to Dueltrack that I would like to present as a good a valid option to represent what a shotgun can do at a short distance.  If anyone knows anywhere else there is a rule or a clarification in an ADQ&A or something that relates to shotguns at point blank range, please let me know.

Overall, let me know what you think.  Would any of these ideas make it to your games?

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Other Rules Expansions

In the standard rules, it states that a hand weapon, used in its normal fashion (shooting in most cases) and targeting a stationary vehicle at point blank range, automatically hits for 1 point of vehicular damage even if the weapon itself only damage tires or pedestrians and not vehicular components.  I think this can logically be expanded that even if the vehicle is moving and you are within point blank range, you can still deliver a point of vehicular damage but a to hit roll with all relevant modifiers is required.

I believe not allowing hollow-point ammunition for the Machine Pistol and the Derringer is a simple error of omission.  I would allow it for both weapons.

The standard Telescopic Site at $150 should not be military restricted / illegal.  Any hunter may have this on their rifle.  The High-Res version or the vehicular one, might be restricted in the arena or in certain areas, but I don't see why they have to be illegal and military access only.


Shotguns at Point Blank range

In the Chassis & Crossbow section of Dueltrack, there is a small note on the Weapons List for Shotgun. “If you are at point-blank range and hit, roll one die; on a 6, you do double damage.”  I have not seen this particular rule anywhere else.  I have also never seen it countered anywhere either.  I would keep this rule for shotguns.  In my opinion, shotguns in Car Wars are very lacking when compared to rifles and other weapons, a scope and a folding stock are about it for options.  When shotguns are so much more versatile and can be devastating at short range.  I would say also that since this is a damage determining roll, the 6 would remove 1pt of armor.

Trying to work out the PB potential double damage rule coupled with the standard rule of doing a point of vehicular damage at point blank, I came up with these numbers:

            Single Barrel Shotgun Blast

        Normal PB – 2/1 Buckshot/Birdshot both deal 1pt Vehicular damage

        PB roll missed - 2/1 Buckshot/Birdshot both deal 1pt Vehicular damage

        PB roll made – 4/2 Buckshot/Birdshot both deal 2pt Vehicular damage – removing 1pt Metal

The double-barreled shotgun gets more interesting when applying the rule

            Double-barreled Shotgun Blast

        Normal PB – 4/2 Buckshot/Birdshot both deal 1pt Vehicular damage (the double blast gets one roll and is treated as 1 shot.

        PB roll missed – 4/2 Buckshot/Birdshot both deal 1pt Vehicular damage

        PB roll made – 8/4 Buckshot/Birdshot both deal 2pt vehicular damage – removing 1pt Metal

Note that the PB double damage rule for shotguns does not apply to shotguns firing slugs.  Slugs turn the shotgun into s heavy bullet, low velocity, shot range, smooth bore musket.  It hits hard, but does not have the blast that a shotgun would have.  Slugs do a simple 3/1 damage per barrel and the double barrel is treated as 2 separate 3/1 shots when assessing penetration.  At point blank range, slugs may roll the 1d6 to see if a point of metal is removed on a 6.  Double barrels are treated as single shot and get a single roll.  Penetration at point blank range is something I am still working though my thoughts on. 


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