Thursday, May 4, 2023

 Light Weapons and Shotgun Ammunition

I'm sure everyone has some idea on what shotguns can or cannot do.  Some people consider them wonderous weapons capable of everything from spitting fire to blasting through car engine blocks with a single volley.  Others consider them little more than toys or bird guns that hold no light against a well balanced and powerful rifle.  I think I fall somewhere in the middle, leaning toward shotguns be awesome and versatile weapons.  I've come up with some basic ammo options for the shotgun that I believe will help the shotgun be more than the poor cousin of the rifle and shine in its own light.  I have tried not to give to much complication to an already over-complicated game.  It is very legitimate to dismiss this as only-more-thing in a game with way too many one-more-things.  In any event, I had fun penciling this all out and trying to make the numbers fit.  Let me know what you think and if any of this could find its way into you games?  Or is it too much and not worth the hassle?

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Light Rifle – The trusty squirrel gun.  Designed to fire Light Pistol ammunition and the ammunition is interchangeable.  Cost: $50, Dmg: 1pt., To Hit: 7. 10 shots, CPS: $1, 1GE, Loaded Cost: $60, Two Handed Weapon.  May not use a bayonet, rifle-launched grenades, or the Under-Barrel GS/GL.  May use any optics a rifle can (LTS, telescopic, etc.) May use Hollow-Point, AP ammunition, a folding stock or an extended magazine.  A folding stock does not make this a 0GE item.  It remains 1GE.

 

Shotgun Ammunition

Shotgun Ammunition comes in three basic forms:

        Birdshot - Which is many small pellets that spread more like a cloud that makes hitting a target with at least some of the load easier at the expense of the amount of overall damage to the target because much of the delivered shot misses the target.

        Buckshot – Is several large pellets that individually can deliver more damage and at shorter ranges, more pellets are likely to be delivered to the target, compounding the overall damage done.  This is the basic shotgun ammunition in Car Wars.

        Slug – This is simply using a single, large projectile in place of the normal smaller shot pellets in the load. 

 Game Statistics for Shotgun Ammunition

        Birdshot – CPS: $1, Dmg: 1pt., To Hit: 5, 20” max range, Area Affect

        Buckshot – As per regular Shotgun ammunition, Area Affect

        Slug – CPS: $3, Dmg: 3 (1 to vehicular components), To Hit:8, 10” max range, no Area Affect

 Although not explicitly mentioned, I believe shotguns when firing shot should have the Area Affect, allowing the wielder to decide if they are trying to hit a group rather than focus their fire on an individual.  Other hand weapons such as the SMG, AR and MP should also have this affect although not explicitly listed.  The Vehicular Shotgun has the Area affect listed for the weapon.  I would simply extend this to its smaller, hand-held versions.

 Light Shotgun – The rabbit gun, good for taking small, fast-moving game like rabbits and small birds without obliterating the target.  May only fire Birdshot ammunition.  May use any optics a rifle can.  May use the folding stock and the extended magazine.  Cost: $50, 1GE, 10 shots, To hit, damage and CPS are as per Birdshot, loaded cost $60, Two Handed Weapon.  A folding stock does not make this a 0GE item.  It remains 1GE.

 


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