Light Weapons and Shotgun Ammunition
I'm sure everyone has some idea on what shotguns can or cannot do. Some people consider them wonderous weapons capable of everything from spitting fire to blasting through car engine blocks with a single volley. Others consider them little more than toys or bird guns that hold no light against a well balanced and powerful rifle. I think I fall somewhere in the middle, leaning toward shotguns be awesome and versatile weapons. I've come up with some basic ammo options for the shotgun that I believe will help the shotgun be more than the poor cousin of the rifle and shine in its own light. I have tried not to give to much complication to an already over-complicated game. It is very legitimate to dismiss this as only-more-thing in a game with way too many one-more-things. In any event, I had fun penciling this all out and trying to make the numbers fit. Let me know what you think and if any of this could find its way into you games? Or is it too much and not worth the hassle?
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Light Rifle – The trusty squirrel gun. Designed to fire Light Pistol ammunition and
the ammunition is interchangeable. Cost:
$50, Dmg: 1pt., To Hit: 7. 10 shots, CPS: $1, 1GE, Loaded Cost: $60, Two Handed
Weapon. May not use a bayonet,
rifle-launched grenades, or the Under-Barrel GS/GL. May use any optics a rifle can (LTS,
telescopic, etc.) May use Hollow-Point, AP ammunition, a folding stock or an extended magazine. A folding stock does not make this a 0GE item. It remains 1GE.
Shotgun Ammunition
Shotgun Ammunition comes in three basic forms:
•
Birdshot - Which is many small pellets that spread
more like a cloud that makes hitting a target with at least some of the load easier
at the expense of the amount of overall damage to the target because much of
the delivered shot misses the target.
•
Buckshot – Is several large pellets that
individually can deliver more damage and at shorter ranges, more pellets are
likely to be delivered to the target, compounding the overall damage done. This is the basic shotgun ammunition in Car
Wars.
•
Slug – This is simply using a single, large
projectile in place of the normal smaller shot pellets in the load.
•
Birdshot – CPS: $1, Dmg: 1pt., To Hit: 5, 20”
max range, Area Affect
•
Buckshot – As per regular Shotgun ammunition,
Area Affect
•
Slug – CPS: $3, Dmg: 3 (1 to vehicular components),
To Hit:8, 10” max range, no Area Affect
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