In current AADA scoring, gaining two and a half kills, if you are still in control of your vehicle, will win you the duel
instantly. Reaching two kills will start
a 5 turn timer that, if no one either kills you or reaches the two and a half
kill mark in that time, will also declare you the winner. This is applicable if there are three
participants in the duel or eight. This
was put in place to try and fit duels into a four hour gaming convention
window. It works well in this
regard. However, I think that it does
not produce a clear victor in the duel.
In an average duel of six to eight participants, you can be declared the
winner and vanquish less than half your opponents. If the duel were to go to the very end, you
could get your two and a half kills and an opponent could get three and a half
in an eight way duel and not kill you in the process. This promotes designs and strategies around
gaining quick kills in favor of endurance.
In my opinion, this has led to an increase in the use of designs whose primary
weapon system is designed around the ramplate.
I’m not sure I have a perfect solution. If the primary goal is to fit a duel into the
time slot of a convention, then a race to a point total is the most effective
means to accomplish that. If, however,
the time restrictions are removed, I feel that to declare a true victor in an
eight way duel, you would need to score four and a half kills to win instantly and score
at least three to start a five turn countdown.
Not a bad thought at all...
ReplyDeleteWe used to have LMS (last man standing) events and it worked fine because we all started fighting right out of the gate. I can see where that would encourage people to "wait and let everyone else duke it out" first. :-)
True - As a ref running a game - I would point out the lurkers. Usually a couple of people would break off to engage the lurker. I think, ideally, you play to LMS but count kills / score at the end to determine the winner. Almost impossible to do in a structured event like a Con, though.
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